Implementation

Youth Labs

24th June 2024

In the mark of the MOVE project, a total of 98 young have participated in Youth Labs organized by the 4 partners organizations MAKS (Belgium), CESIE (Italy), CARDET (Cyprus) and Jovesólides (Spain).

The main objective of those Labs were to promote the collective generation of materials, contents and tools to raise awareness in a minimum of 80 young people from 4 European countries from their active involvement using communication as tools for social awareness on the reality of migration in Europe.

The specific objectives were :

  • To enhance the social awareness of young people about the reality of migration and their active role in society;
  • To enhance the skills of youth in committed social participation from the design of messages in favor of the processes of social inclusion of migrants and common European values;
  • To design a collaborative communication campaign including key messages and the design of videos for social awareness on the inclusion of migrants and promotion of common European values.

During these workshops, we developed several activities of the training guide “MOVE: Promoting an organized Youth Movement to make visible the Diverse and Multicultural identity of a Plural Europe”. This training guide based on social innovation and gamification aims to raise awareness of common European values, and actively engage young people towards social inclusion, using tools based on storytelling and gamification.

SPAIN

The laboratories were held on May 14 and 16 at the IES Serpis educational centre in Valencia. A total of 29 young people participated (exceeding the required local number of 20 young participants per project partner country), of which 7 are migrants or descendants of 2nd and 3rd generation migrants.

Specifically, the group was made up of young students of higher degrees in Social Integration and Sociocultural and Tourism Animation. This group was also accompanied by four of their teachers, interested in learning and replicating new methodologies to work on issues of social inclusion.

They developed several activities to discuss and share experiences about migration, such as the pyramid of racism (p37 of the guide) or “Who am I?” (p14).

They also made an individual collage about what the word “home” represents for them.

The group was also able to discover a board game inspired by the traditional “Goose Game” and adapted to show the challenges faced by immigrants on their journey. Traditionally, this game of pure chance consists of 63 squares arranged in an inward spiral, containing a series of traps.

The objective is to reach the last square first.  In this adapted version, the game has a dual pedagogical objective: to make players aware of the obstacles migrants face in living with dignity in Europe, and to inform them about the rights of migrants in Europe, while deconstructing certain prejudices related to these rights.

The group of participants was invited to contribute to the design of a MOVE awareness campaign including key messages and the design of videos for social awareness raising on the inclusion of migrants and the promotion of common European values. These materials will be part of the MOVE campaign that will run throughout the summer on social media across Europe.

Khai – The Oca Game

Evaluation

Moreover, before the training, only 35,3% of the participants rated between 7 and 10 their degree of knowledge about migrations in Europe and only 29,5% rated between 7 and 10 their knowledge of European values. After the training, they were respectively 76% and 75% to do so.

More than 75% of the participants surveyed rated their interest in the contents offered during the lab with a score of 8 points or higher, which indicates that at the end of the activity there was a high degree of satisfaction among the participants.

ITALY

Youth Labs

In Italy two youth labs were held on the 24th of May and the 12th of June 2024.

A total of 21 youngsters from different cultural backgrounds participated at the MOVE youth Labs, together with some educators. Youngsters were from secondary education, followed and guided by CESIE’s trainers and the youth workers trained during the ToT in Valencia.

The youngsters involved tried out some of the storytelling and gamification activities of the MOVE methodology, among which “Human Rights Bingo” and “Draw the word”, reflected and learnt together about migration in Europe and common European values, and then played the famous Oca Game (Goose Game), adapted to the MOVE purposes and that helps reflect on migration in Europe and common european values, as well as increase awareness on these topics letting the participants putting themselves in the shoes of a migrant person dealing with his/her own inclusion pathway.

Soon the 2 videos and the awareness raising messages from the youth labs will be shared.

Evaluation

The participants, at the end of the youth lab, were provided with an evaluation questionnaire to give their feedback and evaluate the labs and the materials under different aspects.

The overall evaluation is more than positive, with very positive feedback on the youth lab organisation and implementation, on the methodology used in the MOVE project and with the materials used. Most importantly, all participants declared an increase of their levels of knowledge on both migration in Europe and on common European values topics.

From participants’ feedback, the Oca Game, as well as the MOVE methodology itself, were defined as entertaining, fun, nice to play and instructive.

Learning by playing, having fun while learning!

BELGIUM

As part of the Move project, MAKS organized in Brussels highly enriching workshops for two groups of young people, one made up of 15 young people from diverse migration backgrounds, and the other of 5 young people, four of whom were from immigrant backgrounds as well.

Over three days, the first group took part in various practical and interactive activities, such as the Blason, the ‘Who am I’ activity, a quiz on common European values via Blooket, as well as a storytelling activity and the creation of digital storytelling. These activities were designed to encourage personal expression and reflection on European values.

The second, smaller group also enjoyed the ‘who am I’ activity with the star exercise, as well as the goose game, which was particularly popular. The young people showed remarkable enthusiasm and participation, particularly appreciating the playful and competitive nature of the activities, which greatly encouraged their involvement.

The evaluation forms revealed a significant improvement in their knowledge of European values, with 54% of participants initially rating their knowledge from 0 to 5 out of 10, compared with 73% after the workshops, who rated their knowledge between 6 and 9. In addition, 90% of participants found the methodology to be appropriate, perfectly balancing theory and practice, and innovative and creative. These results testify to the positive impact and relevance of the activities proposed as part of this project.

Kofi DST – Digital storytelling

CYPRUS

The MOVE Youth Lab was held on Saturday, June 25, 2024, at the Ledra Palace in Nicosia from 10:00 AM to 2:00 PM. The event attracted a diverse group of 21 participants, including VET professionals, youth workers, and politicians, both with and without a migration background. The primary aim of the workshop was to promote inclusivity and EU values among the youth, with a particular focus on engaging immigrants and refugees through the effective use of gamification.

During the workshop, participants had the opportunity to discover the MOVE Guide and play different activities that are included in the non-formal education way. Some of the activities that were presented are: Who i am, A Step Forward and Human Bingo for EU values.  Moreover, there was a brief presentation about the objectives and goals of the MOVE project and an explanation of the OCA game as well.

The MOVE Project workshop successfully achieved its objectives, providing valuable insights into diversity and its practical applications in promoting inclusivity and EU values among immigrants and refugees.

Participants expressed high satisfaction with the organizational aspects, methodology, and content of the workshop. Some suggestions for improvement were noted, including the inclusion of more visual aids and interactive elements like roleplays. Overall, the workshop was well-received and provided a strong foundation for integrating knowledge for critical social issues into the MOVE project and other related initiatives.

Robavine – Human Rights

The content of this publication represents the view of the author(s) only and his/her/their responsibilities